In the Spotlight:
Erik Hauser, Founder and Creative Director,
Swivel Media

KP: What has been your most successful marketing campaign for 2006? How have you measured its success? What do you think made this campaign resonate with the youth market and is there a particular trend you capitalized on?

EH: Well this one is easy! We are very proud of the work Swivel Media is doing for Wells Fargo. We created a first of its kind MMORPG. We utilized a Multi-Player on-line role playing platform (described in release below) called Stagecoach Island.

We were able to create an experience that engages our audience for more than just minutes at a time and engages them long enough to teach them a few things about finances. We were elated that we were able to blend the financial education into the game play in an opt-in fashion. If you want to learn, great - AND you are rewarded too! If not, no problem. One thing we found is that 85 percent of players visited our learning lounge while 73 percent were return visitors.

KP: Given the amount of marketing exposure youth and their families are experiencing, what are you doing to stand out?

EH: We will continue to be genuine and an authentic agency. We are extremely passionate about what we do. We develop strong partnering relationships with our clients, and use the "world as our canvas" methodology to connect them with their customers. We never confine ourselves to any medium. We use BrandAnimation, which simply means we cleverly integrate our clients into the lifestyles of today’s youth to give them immediate relevancy. We continue to find emerging methods and mediums to effectively engage today’s hyper-distracted youth.

KP: Do you find marketing and advertising to the youth market is easier or harder then five to 10 years ago? What are the biggest challenges now? What has changed to open up new doors?

EH: Marketing hasn’t gotten any harder or easier. All that has changed is the environment in which we market and how to reach people while they are on the move. Sure, in today’s hyper-saturated marketplace there are more brands out there competing for their attention, but that stimulates more creativity inside of the agency. Our agency thrives in this type of environment. Obviously, the internet and mobile technology has changed the world of marketing in the last 10 years, but as you can see with the example of StagecoachIsland, we know how to stay on the leading edge of those changes.

KP: What advertising outlet do you use the most to drive results -- TV, online, print?

EH: I believe that a proper overall marketing experience is what drives results. Each medium has its pros and cons, and certain mediums should be relied on more heavily depending on what type of product/service that you are marketing. As marketers we simply want to make sure that we are telling an effective, engaging story through every medium to ensure that our first touch with the customer is a pleasant experience and that it continues at every touchpoint.

KP: There's been quite a bit of concern from consumer advocates and parents regarding the level of exposure kids have to marketing messages. What are you doing to address this concern?

EH: We make sure that we properly represent ourselves while we are out in the field. We are committed to being open, upfront and ethical in how we communicate our message, and we represent companies who feel the same way. We feel that a creative and genuinely engaging marketing program accompanied by a great product/service is all you need to win the hearts and minds of today’s youth and their parents.

KP: What is the most crucial step in your planning process when you bring a new product or service to the market? How many people in your company are responsible for the process, and what departments are involved?

EH: The most crucial point is getting your client to analyze and fully understand exactly what their product/service is -- their brand promise. Then the next crucial step is determining who your audience is so that you can deliver the right message to the right audience via the right medium at the right time. The staff we allocate to a given project depends entirely on the analysis and the scope of the assignment, and it's decided on a case-by-case basis. However, I am always personally involved in the creative development of every campaign we design.

KP: If you could dream up the best event you could attend to network and learn about what is hot with the industry, what would that look like?

EH: It would take the traditional trade show model and throw it out the window. There would be no booths, and the environments would be designed to stimulate interaction between all participants. It would have an extremely open floor plan designed with engagement and interaction as the key to stimulating conversations. And, I would probably be keynoting!

KP: If you were a kid today, what do you think would attract you the most to a product? What do you think would be your favorite product or service if you were say, 6-years-old?

EH: I have always asserted my individuality -- even at the age of 6. I would buy products or services that I truly felt were expressive of me or an extension of myself. To this day, that is how I buy things. My mom would tell you that it started at age 3. I would have every X-Box 360 game and be completely immersed in on-line gaming.

KP: Let us know what your personal favorites were as a kid; mention specific brands, products, etc.

EH:
Apparel/Gear: Anything that nobody else had. It never mattered what the brand was as long as I “felt” the clothes.

Shoes: Converse, VANS

Toy: Intellivision, Matchbox cars -- never left home without them.

TV Show: Land of the Lost

Movie: Breakfast Club

Music: REM, REM, REM, REM, REM … Did I mention REM?

Hobbies: Writing lyrics

Sports: Baseball

Food/Beverage: Since I grew up in Atlanta, it was Coke, but now I am a Pepsi man.

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Excerpt from release:

Stagecoach Island

Stagecoach Island is a free, multi-player, online role-playing game developed to teach young adults important lessons in financial literacy. Wells Fargo is the first financial institution to use an online game of this kind for both financial education and entertainment purposes. Young adults in San Diego and Austin, Texas, are the first to experience the Stagecoach Island game in a pilot program that kicked off Labor Day weekend this year and will end in mid-November.

The Stagecoach Island game allows players to select a virtual character and participate in an “island adventure.” Participants can choose to explore the virtual island -- lush parks, hip cafes, dance clubs, trendy shops, amusement parks, hair salons and more. They can also interact in dozens of virtual, social situations -- like skydiving, riding jets-skis or playing games like paintball with other participants. Many activities on the island are “free,” but participants gain access to other experiences, such as dancing in a club or purchasing new clothes, by spending, saving and earning virtual money. Players can earn money by visiting the Virtual Learning Lounge and answering trivia questions about banking basics such as budgeting, saving and managing money. The Learning Lounge content is derived from Wells Fargo’s signature financial literacy program, Hands on Banking®.

Today, over half of U.S. high school students graduate without knowing the basics of banking, checking and savings accounts, budgeting, credit, and investing according to a study by Jump$tart Coalition. In addition, 70 percent of U.S. college students play video games, according to Pew Internet & American Life Project.

“The young adult years are a critical time for financial education because many of these young people are leaving home and becoming financially independent for the first time,” says Wells Fargo’s chief marketing officer, Sylvia Reynolds. “Stagecoach Island is a contemporary platform where we can educate young people about one of the most important topics to their future success -- their finances -- in a highly interactive, comfortable and fun environment.”

“The popularity of online role-playing games is staggering -- there are millions of people participating in role-playing games worldwide, and the typical college student spends nearly as much time playing video games (10,000 hours by graduation) as they do in class,” said Dr. Rodney Riegle of Illinois State University, developer and teacher of the world’s first online Role-Playing Course. “I think that young people who’ve grown up on computers and video games will embrace the Stagecoach Island experience, which is similar to a video game but actually provides a better opportunity to learn, explore and socialize in an immersive and interactive environment.”

Wells Fargo’s vision is to satisfy all its customers’ financial needs and help them succeed financially, and the Stagecoach Island game is an extension of the company’s continuing efforts to offer critically needed financial education to young people. The online game is part of a broad, multi-faceted financial education program for young adults called We Take the Fun of Money SeriouslySM. Wells Fargo is hosting a series of live We Take the Fun of Money Seriously events throughout Austin and San Diego during September and October, where young adults can participate in various activities -- from karaoke and trivia games to athletic challenges and photo booths -- and win prizes while learning about banking basics. Event participants will receive the Web address and a unique login code for the Stagecoach Island software and will have the opportunity to play the online game at home for 30 days.

Wells Fargo developed the We Take the Fun of Money Seriously program and the Stagecoach Island game with experiential marketing agency Swivel Media based in San Francisco. “Education and entertainment are just beginning to merge. We’re excited to be involved with Wells Fargo’s Stagecoach Island, a project that really addresses young peoples’ need to learn in an engaging and realistic setting,” said Swivel Media’s founder and creative director, Erik Hauser. “We’re using the most sophisticated virtual gaming platform from Linden Lab, the creators of Second Life, to provide a highly engaging experience. We want today’s youth to learn how to manage their finances and how to handle credit -- and we want them to have fun doing it.”

Note: Additional information and screenshots of the Stagecoach Island game are available upon request

Wells Fargo & Company is a diversified financial services company with $435 billion in assets, providing banking, insurance, investments, mortgage and consumer finance to more than 23 million customers from more than 6,000 stores and the internet (wellsfargo.com) across North America and elsewhere internationally. Wells Fargo Bank, N.A., is the only bank in the United States to receive the highest possible credit rating, “Aaa,” from Moody’s Investors Service.

Swivel Media (www.swivelmedia.com) is the creative, full service experience marketing shop headquartered in San Francisco, Calif. The agency provides the highest level of creative and strategic vision to solve challenging marketing objectives. Swivel analyzes all aspects of the brand-customer relationship and builds the essential brand experience. Swivel uses a truly medium-neutral, "world as our canvas" methodology, delivering the right message, via the right medium, to the right audience, at the right time.